﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace XNA.Common.Objects
{
	public abstract class GameObject
	{
		public virtual void Initialize ()
		{

		}

		public virtual void LoadContent (ContentManager content)
		{

		}

		public virtual void Update (GameTime time)
		{

		}

		public virtual void Draw (GameTime time)
		{

		}
	}
}
